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Re: An idea for promoting TeXmacs for free via level-based games.


Chronological Thread 
  • From: Massimiliano Gubinelli <address@hidden>
  • To: Amir Michail <address@hidden>
  • Cc: texmacs-users <address@hidden>
  • Subject: Re: An idea for promoting TeXmacs for free via level-based games.
  • Date: Mon, 4 Jan 2021 10:56:29 +0100

Hi,

I think a list of tips is very interesting and could be potentially useful
to gradually discover features of TeXmacs.

I'm doubtful about the idea of having tips as rewards in games. What is the
intended audience? Is it really worth it?

Also, to have this working one need to keep the tips secret (otherwise I do
not see them as "rewards") and this goes against a wider diffusion of the
available documentation.

Apple has a specific app to give tips abour their iOS. We could imagine that
a section of the Help could select a random tip and show it to the user,
maybe with some interactivity.

Best
Max


> On 1. Jan 2021, at 22:35, Amir Michail <address@hidden> wrote:
>
> Hello,
>
> In particular, the idea is to have game developers who like TeXmacs to
> include usage tips as rewards for passing levels in their games.
>
> To make this easy, the TeXmacs team could create a public domain list of
> tips that game developers would be free to copy and use in their games
> royalty-free.
>
> The list could have say 1000 tips. As most games have around 100 levels,
> developers would need to carefully select the tips they want to include and
> the order in which to show them.
>
> What do you think?
>
> Amir
>




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